3ds Max Tutorial: Basics 3
Beginner tutorial: 3ds Max Basics, Part 3. Display options, viewport configuration, object properties.
Beginner tutorial: 3ds Max Basics, Part 3. Display options, viewport configuration, object properties.
A tutorial on how to use ZSpheres in Zbrush.
Blender tutorials for beginners – mesh face texture textures texturing. 3d texture for separate faces of mesh. tu-to-ri-al.blogspot.com this lesson show how to set colors for individual faces (vertex, edges) of mesh model. Work with the subsurface. How to assign Solid color for the object or separated meshes/faces. Easy way and a detailed explanation of how to paint the surface of the object in 3d. Max. How to make render in Blender 2.47 or 2.49a guide. I Hope this tutorial will help you!
Blender tutorials for beginners – mesh face texture textures texturing. 3d texture for separate faces of mesh. tu-to-ri-al.blogspot.com this lesson show how to set colors for individual faces (vertex, edges) of mesh model. Work with the subsurface. How to assign Solid color for the object or separated meshes/faces. Easy way and a detailed explanation of how to paint the surface of the object in 3d. Max. How to make render in Blender 2.47 or 2.49a guide. I Hope this tutorial will help you!
-First you will learn to create a glowing effect to a material on an object
-Second you will learn to create a glow effect on an object like a neon sign
-All this is done without video post.
-Going over: object ids, material ids, Effects (lens effect) glow
- by traptcg.com
Autodesk University Design Slam and Video of How I Built the Bridge by designreform.net
-Two different ways to set up a character with a knife (second Objects)
-Working with weight table and weight tool to change the value of the weights on selected vertexes.
-Detach second object and select / link it to biped hand.
-Adding to the animation using set key, set planted key and set sliding key.
-Model from Koko. Website is www.CG4Max.tk
-tutorial bu traptcg.com
-Another building animation
-Create a sun light system that changes light position, color, and background sky color over time.
-Setting up a time laps shoot.
-Rendering out Z-depth images
-Importing into After Effects
-Adding effects to the scene with After Effects
-Using the mental ray rendering solution for final render. by traptcg.com
-We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing.
-We will use Point to Point Seams to build our own seams on the character
-We Will Play with Pelt Mapping Settings to get a better map.
-We will be using Relax by face edges and centers to fix stretching.
-We will save the Unwrap out to open in photoshop. thanks to traptcg.com
-We will use the flex modifier to create auto animation for the hair.
-We will use Edit Poly as a modifier to control the Flex.
-Girl01 Model from the resources tab. by traptcg.com