Intro to Pelt Mapping in 3ds max – Head for texturing
Posted July 26, 2010
By admin
-We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing.
-We will use Point to Point Seams to build our own seams on the character
-We Will Play with Pelt Mapping Settings to get a better map.
-We will be using Relax by face edges and centers to fix stretching.
-We will save the Unwrap out to open in photoshop. thanks to traptcg.com
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Incoming search this month
- 3ds 2011 pelt tutorial (3)
- 3d video mapping tutorial (2)
- 3D Studio Max tutorials - pelt mapping of a head (1)
- pelt mapping head (1)
- pelt mapping in max 2011 (1)
- pelt mapping max 2011 (1)
- pelt mapping tutorial (1)
- texturing head in max (1)
- unwrap tutorial pelt (1)
- pelt 3ds max 2011 tutorial (1)
- pelt 3ds max 2011 (1)
- head 3d max (1)
- 3ds max pelt mapping (1)
- 3ds max pelt head (1)
- 3ds max head (1)
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